In reallity, you could draw your future splash directly in the Terrain editor in using the PAIN TOOLS. But you will get better results, if you create a basic picture in your paint program. If you don't have any better program, you may use Windows Paint.
Open a new window with a white background (512x512) and choose grey scale. You also could draw directly on a black background, but then it is much more difficult to see what you are doing. See abouve picture 2!
draw a kind of splash in using very low grey colors. Don't use any black or dark greys. They will come out like "mountains" on your splash, not as drops.
When you have finished, invert your image. Don't worry if you cannot see any more details. Save it as a bitmap file (bmp, jpg).
Now open Vue d'Esprit and choose for this example DAYTIME atmosphere.
Click at the little sun in the top menu
Set Azimuth and Pitch as shown here.
Click in the left menu bar at WATER
Create a terrain. Double click at the terrain in one of the four windows or in the world browser. The Terrain editor opens. Now, first click at RESET(1) to get an empty window. Then click at the PICTURE tab(2) tab and choose your saved splash bitmap. Now, give a higher resolution to your splash in the terrain size(3). At least, set the CLIP at 0.10(4).
In the side view, flatten the terrain (splash) as much as possible. You have to try out what's the best for your special splash.
Allways in the SIDE VIEW, rotate your splash.
In the TOP VIEW, also rotate the splash and resize it to make it fit in the MAIN VIEW. Try several sizes and positions.
Choose a material for the splash. I took MILK. If you choose a real water material, Vue d'Esprit may crash in rendering. There is a trick what mostly work :. If you don't want to keep the MILK material, first render your picture. Then choose a water material and render again. But Milk, in my opinion, looks better for this kind of a splash.
THIS IS ANOTHER EXAMPLE OF A SPLASH. IT WAS DONE THE SAME WAY AS THE PREVIOUS.
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